

- #WING COMMANDER PRIVATEER DIMENSIONS OF SYSTEM GENERATOR#
- #WING COMMANDER PRIVATEER DIMENSIONS OF SYSTEM UPGRADE#

So the Merchant's Guild is a beginner's trap. You know you're not going to make it, so you dock at a planet or station, spend even more thousands of credits on repairing your ship, only to have the unpleasant revelation that docking anywhere cancels your cargo run mission your cargo has mysteriously been jettisoned from your hold, and now you're in a hostile system with harder enemies and no credits. Already you're in the red badly for your 10,000 credit reward for completing the cargo run. If you're especially unlucky, one of your components might even be destroyed, like your radar system, meaning you'll have to shell out 20,000 credits for a replacement.
#WING COMMANDER PRIVATEER DIMENSIONS OF SYSTEM GENERATOR#
Unless you shelled out 30,000 credits for a repair bot prior, that means you'll almost certainly be taking damage to your ship components when your shield generator is badly hit, you might as well call it quits right there. When doing one of those cargo runs, you might have to travel through like 7 warp gates before reaching your destination during that time, you'll be accosted by shit tons of pirates and retros. But those only pay about 10,000 credits each, while a simple scouting or base defense mission can be done inside the same system and reward around 5,000 credits. You would think that the very first thing you'd do is join the Merchant's Guild and start doing their cargo runs, which always take you to other systems. In fact, I've seen several people online making that exact suggestion to beginning players. Travelling from system to system means you'll run into tons of unavoidable enemy encounters, so it's easiest to just keep doing missions in the very first system until you're well-equipped enough to start pursuing the main plot. The easiest ways to make money seem like the most boring.
#WING COMMANDER PRIVATEER DIMENSIONS OF SYSTEM UPGRADE#
And once you're in that position, it's a lot harder to get enough money to upgrade the ship. But the Orion is said to be the safest, most well-armored ship, yet unless you can afford all the shield upgrades it can support, it feels like a straight downgrade from the Tarsus. The first one, sure, it's bad on purpose. Maybe the game gets a lot better once you get a Centurion, but I haven't gotten there yet, and I don't get why the other ships are so bad. The cheapest chip, the Orion (which still takes about an hour of grinding from the beginning of the game to afford) isn't even capable of drifting. The most interesting part of WC's combat, afterburner drifting, is locked off to you until you can buy a ship capable of the speed necessary for drifting. Privateer 1 seems to be regarded quite highly, but I'm not sure I think it's very good.
